Dav0r’s Sten MK. II

Original model: http://www.fpsbanana.com/skins/50842

Credits:

  • Model: Dav0r
  • Texture: Millenia
  • Sounds: Futon, Vunsunta, xLongWayHome
  • Animations:  The_Fanciest_Of_Pants or SilentAssassin12
  • Compiling:  SilentAssassin12 (his own anims), Modderfreak (Fixing SA12′s compile),  The_Fanciest_Of_Pants (his own anims)
  • Port: The-No0n3

Screenshots:

Download:

Dav0r’s Sten MK. II @ Plunder.com

[CS/CS:CZ] S.T.A.R.S Issue Beretta

Original link: http://www.fpsbanana.com/skins/890

Credits:

  • Model:
    • Schmung (M92 Beretta)
    • Bullet_Head (9mm Bullet)
    • SureShot (Compensator)
    • FrenchyNeo (Rail System)
  • Skin:
    • Creeping_Jesus (M92 Beretta)
    • Stoke (9mm Bullet)
    • SureShot (Compensator)
    • FrenchyNeo (Rail System)
  • RE Skin Edits + Bullet Re-Map:
    • SureShot
  • Animations:
    • QUAD (Ported to CSS by Soul Slayer)
  • Sounds:
    • ZevenVII (Shoots)
  • Compile(v/w):
    • SureShot
  • Port:
    • The-No0n3

Included:

  • v_ model
  • w_ model

Screenshots:

beretta_screen_1  beretta_screen_3beretta_screen_2

Download:

[CS/CS:CZ]HK1911 0.45cal+LAM+BoxSilencer+Hav/Ocu An

Original link: http://www.fpsbanana.com/skins/15349

Credits:

  • Models:
    • Twinke Masta
    • Will
  • Skins:
    • Kimono
    • the_tub
    • Wannabe
    • Flamshmizer
  • LAM UV Maps:
    • Flamshmizer
  • Animations:
    • Jennifer!!
    • Valve
  • Sounds:
    • Valve
    • Matthew DiPrinzio
    • Vunsunta
  • Compile/Hack:
    • skladfin
  • Port:
    • The-No0n3

Included:

  • v_ model
  • w_ model

Screenshots:

hk1911_screen1 hk1911_screen2 hk1911_screen3

Download:

[CS/CS:CZ] SeeMurder’s© Mp7a1 – Aimpoint Edition

Original link: http://www.fpsbanana.com/skins/27177

Credits:

  • Model and UVs: Schmung
  • Skin: the_tub
  • Sounds: Vunsunta and iFlip
  • Animations and Compile: Sober
  • Aimpoint: Twinke Masta
  • Aimpoint skin: Twinke Masta
  • Compiles/Hacks/World Models/Sex: SeeMurder©
  • Port: The-No0n3

Included:

  • v_ model
  • w_ model

Screenshots:

mp7a1_screen1 mp7a1_screen2 mp7a1_screen3

Download:

[CS/CS:CZ] DarkElfa’s Navy Seal Tactical HK MP-7 PDW

Original link: http://www.fpsbanana.com/skins/16679

Credits:

  • Schmung
  • the_tub
  • Twinke Masta
  • Smokey Joe
  • Schmung
  • SureShot
  • DarkElfa®
  • Thanez
  • Sober
  • Vunsunta
  • HK
  • The-No0n3

Included:

  • v_ model
  • w_ model

Screenshots:

hk_mp-7_pdw_screen1 hk_mp-7_pdw_screen2 hk_mp-7_pdw_screen3

Download:

[CS/CS:CZ] 2Tone Desert Eagle

Original link: http://www.fpsbanana.com/skins/18067

Credits:

  • Model: Steel
  • Skin: Kimono / (recolor): Syco*
  • Animations: Valve
  • Compile: The End
  • Port: The-No0n3

Included:

  • v_ model
  • w_ model

Screenshots:

2tone_deage_screen1 2tone_deage_screen2 2tone_deage_screen3

Download:

  • Plunder - http://www.plunder.com/-CS-CS-CZ-2Tone-Desert-Eagle-download-3131bed956.htm

[CS/CS:CZ] DarkElfa® Presents Schmung’s BR2Famas3

Original link: http://www.fpsbanana.com/skins/21040

Credits:

  • Models: Schmung
  • Textures: !NC!Furious and Vile
  • Sounds: Vunsunta, IFlip & DarkElfa®
  • Animations: Hav0c and Valve
  • Compile, Wees and Normals: DarkElfa®
  • Port: The-No0n3

Included:

  • v_ model
  • w_ model

Screenshots:

br2_famas_screen1 br2_famas_screen2 br2_famas_screen3

Download:

Setting up Valve Hammer Editor

I have created this tutorial for all new mappers with hope that it will help them.

For this tutorial you will need:

  • Valve Hammer Editor (3.4 or 3.5) – We will configure it.
  • Zoners Half-Life Tools – This tool is used to compile maps for Counter-Strike.
  • Counter-Strike FDG – In that file are stored all entities for Counter-Strike.
  • GCFScape – You will need it to extract WAD files ( textures ) from GCF files

Let’s start by opening Valve Hammer Editor, if you have just installed it it should ask if you want to configure it otherwise click "Tools -> Options…".

"Game Configurations" tab

Game Configurations tab

1. Click edit, then in window what just opened click "Add" and name to something like "CS" or "Counter-Strike" and click "OK".

2. Click "Add" and select FDG what you downloaded.

3. Browse directory where “hl.exe” and “cstrike” folder are located.

4. Browse your "cstrike" directory.

5. Browse "valve" directory.

6. This is not required, but you can browse where you store your RMFs.

In game configurations tab that’s all, all other fields you can leave with their default values.

"Build Programs" tab

build_programs

1. Browse your "hl.exe", this is only needed if you want to run map after compiling.

2. Browse "hlcsg.exe" this is required for compiling, I suggest to use tools for ZHLT, because tools what are included in hammer fails.

3. Browse "hlbsp.exe" this is required for compiling.

4. Browse "hlvis.exe" this is required for compiling.

5. Browse "hlrad.exe" this is required for compiling.

6. Browse directory where maps are stored, for steam "C://Program Files/Steam/steamapps/*username*/Counter-Strike/cstrike/maps", if you won’t browse correct directory you will have to manually copy BSP from compiling directory to maps folder.

"Textures" tab

textures

1. Browse few WAD files, if you add too much compiler will nag you, but if your maps works fine just ignore it. "zhlt.wad" (included in ZHLT) and "half-life.wad" have most textures you will need for start.

 

 

 

Extracting files from GCF

extract

Open GCFScape.

1. Click "File -> Open" or just press "CTRL + O" and browse GCF you want to extract.

When you have opened GCF right click on needed file and select "Extract" and select folder where you want to extract it.

[CS / CS:CZ] CSS Transformation Pack v1.3

About:

This pack will make your Counter-Strike 1.6 or Counter-Strike: Condition Zero look like Counter-Strike: Source.

Credits:

Valve, The-No0n3,  Teh Snake, Huntricks, JeffySan, Modderfreak and others.

Included:

  • “v_” models
  • “w_” models
  • Muzzleflash
  • Hostage models
  • Player models
  • Counter-Strike: Source sounds
  • Grenade and C4 explosions
  • Great menu background
  • Counter-Strike: Source HUD.

Version:

1.3

Download:

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